<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"><channel><title>Realms of Mordryn Devlog</title><description>Notes on making Realms of Mordryn, including the artwork and gameplay.</description><link>https://realmsofmordryn.com/</link><language>en-us</language><item><title>Making Room for Conversations</title><link>https://realmsofmordryn.com/devlog/building-conversations-at-the-center-of-the-game/</link><guid isPermaLink="true">https://realmsofmordryn.com/devlog/building-conversations-at-the-center-of-the-game/</guid><description>How we keep dialogue readable, and give ability checks room in the scene.</description><pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate><category>dialogue</category><category>ui</category><category>design</category></item><item><title>Finding the Look of Mordryn</title><link>https://realmsofmordryn.com/devlog/finding-the-visual-identity-of-realms-of-mordryn/</link><guid isPermaLink="true">https://realmsofmordryn.com/devlog/finding-the-visual-identity-of-realms-of-mordryn/</guid><description>The artwork behind Dreadmoor, one region of Mordryn, and what we changed to make it fit together.</description><pubDate>Sun, 20 Sep 2026 00:00:00 GMT</pubDate><category>art-direction</category><category>worldbuilding</category></item></channel></rss>